Process Our skill goes where our attention goes. The world wants your attention. Badly. But your creative energy is as much a limited resource as your time. Treat it as such.
Character How does the character solve problems? How a character solves their problems is a defining characteristic that we often forget.
Action Lines Why are emerging screenwriters obsessed with format? Format is one of the first and easiest things we learn. So why are we so concerned about doing it right?
Process Unified choices elevate the whole story. Unified choices enhance each other. They answer why this character, in this plot, with this concept, and this ending.
Structure The 3-Part Act 1 and the Inciting Incident. Sometimes the needs of Act 1 do not lend themselves to an early inciting incident. For those unique stories, you have the 3-Part Act 1.
The Business Stop trying to sell your screenplay. It’s not your job to sell your screenplay. That is for others. Your job is to give them something to sell.
The Mental Battle The three deadly sins of the pre-outline phase. Early on, I managed to overcome my self-sabotage with resilience and some wildly good luck. But when the luck ran out, the resilience started to look a lot more like stubbornness.
Action Lines Mind the flow on the page. We are telling a story meant for a visual and aural experience by using a medium that lacks both: text.
The Mental Battle It's the trend line in our screenwriting that matters. No one’s work just gets better and better and better. No one’s.
Scene Work The habit of making choices. Get into the habit of making choices, and you will get increasingly better with the choices you make.
Process What screenwriters can learn from Kelvin Sampson. Coach Sampson doesn't bring anything entirely new to this. What he does bring is clarity and commitment. And those two things are what matter.
Structure The Drive to the Finish The decision that dictates Sequence 6: The Drive to the Finish is the midpoint.